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Official B5 CCG Clarifications and ErrataThe following new rules, clarifications, and errata have been issued for the Babylon 5 Collectible Card Game. Where possible, rules within each major heading are listed alphabetically, with card-specific rulings appearing last. New errata and clarifications (20 February, 2001)Using one ability as anotherWhen a card allows you to use one ability as another, this may only be done for purposes of participating in conflicts, attacking, or (when using an ability as Leadership) for leading a fleet. Example of using one ability as anotherMichael Garibaldi uses his Intrigue of 3 as Diplomacy to support a Diplomacy conflict. He can only be attacked using Diplomacy, and the amount of damage he deals in return would be based on his Intrigue value (and it would double due to his game text, so if Delenn attacked using her Diplomacy of 6, she would do 6 damage to Garibaldi and he would do 6 damage to her). If Popular Support is played on Garibaldi, increasing his Diplomacy by +2, he would still only be supporting the conflict for 3 because his Intrigue is 3. If Underworld Connections was used to give him +2 Intrigue, however, he would then be supporting the conflict for 5. MartyrChange the effect text to Play on yourself. Discard any number of Inner Circle characters. For each character thus discarded, you may convert one of your Doom Marks into a Destiny Mark. (Discard this aftermath after play.) Tyranny EnthronedReplace no ISA member can rotate your fleets with no other ISA member can rotate your fleets. In other words, you may still rotate your own fleets. New errata and clarifications (14 November, 2000)
Destined to BeChange the effect text to Target a conflict. Choose a type of conflict, and won or lost. You may play aftermath cards on the target conflict that match the selected conditions during this conflict's resolution. Example: Delenn targets Londo's Limited Strike conflict (a Military Conflict) with Destined to Be, and names "Diplomacy" and "Lost" as her conditions. She may play Lost Diplomacy Aftermaths on Londo during the conflict's resolution, such as Enrage or Left Vulnerable. Destined to Be does not allow her to play a "Lost Aftermath" that does not specify Diplomacy in its card type, since it does not match both selected conditions (Lost and Diplomacy). Nor could Delenn play an aftermath which had additional requirements in its effect text (such as losing the conflict by a certain amount) unless those requirements were actually met. LavindraChange the first sentence to Rotate Lavindra to provide each Imperial Telepath and Centauri Emperor in play with 2 points of damage resistance. OqmrritkzChange the second sentence to When sponsoring a card, you may apply any amount of damage on Oqmrritkz, up to its current Military. Search For a HomeChange the effect text to Cannot be blanked or discarded. If you control no locations you conquered using Search For a Home, rotate this agenda, target a Homeworld in play, and discard Chaos Tokens equal to the Homeworld's printed Military: you conquer the location, and while you control it, even if this agenda leaves play, each turn you may apply (X - 10) additional influence, where X is the location's printed Military at the time you conquered it. If you control a Homeworld loyal to another race, and no other players control any locations, you score a Major Victory this turn. Thenta MakurChange the effect text to All Narn Characters in play gain a Strife Mark while Thenta Makur is in play. WastelandsChange the second sentence to All characters you control inflict additional damage equal to their number of Conspiracy Marks during attacks. Additional Rules and ClarificationsWhile a Crusade Pile may appear similar to a "deck", it is not an actual deck for rules purposes. When you are instructed to draw cards, search your deck, shuffle your deck, etc., you do so with your normal deck of cards, not your Crusade Pile. Only a card which refers specifically to your Crusade Pile can affect it.New errata (14 June, 2000)
Search For a HomeReplace equal to the Homeworld's Military with equal to the Homeworld's printed Military. New errata (09 June, 2000)
Replacing AgendasThe following agendas, which have requirements to sponsor, need those same requirements to replace. Wheel of Fire New Rules and ClarificationsThe following new rules and clarifications appear have been released as part of the Wheel of Fire expansion. The Drakh
The Interstellar Alliance
Additional Rules and Clarifications
Severed Dreams New Rules and ClarificationsThe following new rules and clarifications appear have been released as part of the Severed Dreams expansion. Reducing Power Needed to WinIf a card reduces the amount of power you need to win (such as Steal Babylon 4), and you have sufficient power under that new power requirement, you can win the game even if you do not have more power than any other player. You can thereby circumvent part of the Victory requirements outlined in the standard rules. Note that this makes it possible for more than one player to score a victory simultaneously. Example: During the check for victory step of the Draw Round, Londo has 20 power and is thereby eligible to score a standard victory. However, John has the Steal Babylon 4 agenda and John's faction is targeted by 5 aftermaths that have Babylon 4 in their effect text, which reduces the power John needs to win by 5. Under normal conditions, John would require 21 power to win (at least 20 and more than any other player, including Londo), but his agenda reduces that number by 5, to 16 power. If John has 16 or more power, he and Londo each score a standard victory this turn. Kha'Ri CharactersA Kha'Ri Character is any character with a bold-face Kha'Ri title in their effect text, including such titles as Representative of the Kha'Ri and Kha'Ri Intelligence Officer. Cards With No Printed CostA card that does not have an orange cost bubble in the lower right hand corner has a cost that is undefined as far as other cards are concerned. Undefined does not mean zero. It is impossible to apply an undefined amount of influence or purge an undefined number of marks. Example: The effect text for Forces Collide states Apply influence equal to the cost of the enhancement, plus 1 per Vorlon Mark required to play the card. Discard the enhancement. Therefore, you cannot use Forces Collide on enhancements with no printed cost bubble, such as Shadow Tech Upgrade, Recalled, or Forced Impairment. Cards that do not refer to cost specifically can target other cards with undefined costs. Example: Taunts and Games' effect text reads Target a card another player sponsored since your last action. Apply the same amount of influence the player applied.... Since Taunts and Games does not refer to cost, it is legal to use it on cards with undefined costs, such as a sponsored agenda or the First United Fleet. ErrataThe following errata apply to cards in The Great War and Psi Corps expansions. All previous errata have been absorbed into the Deluxe revision of the cards. WastelandsThe second sentence should now read: All characters you control inflict additional damage equal to their number of Conspiracy Marks during attacks. DustAdd the following sentence at the beginning of the text: Target a character you control. Tualakh Vit'lokhIn the first sentence, replace sponsored with put into play. Replace the second sentence with Tualakh Vit'lokh's other printed abilities become zero. ConsultantsReplace the first sentence with You may play Limited, non-Unique Character cards as Contingencies to this group. In the last sentence, replace At the end of the turn with At the end of the Resolution Round. Day of the DeadReplace the first sentence with All players may return to play one character from their discard pile into their supporting row. (place has been changed to return to play.) Sheridan RebornThe fourth sentence should begin Rotate Sheridan Reborn... Carrier GroupThe second sentence should read If one of your fleets participating in the same conflict... Non-Aligned AideReplace permanently lose 1 Diplomacy with reduce this character's printed Diplomacy by one. Non-Aligned AgentReplace permanently lose 1 Intrigue with reduce this character's printed Intrigue by one. Non-Aligned CaptainReplace permanently lose 1 Leadership with reduce this character's printed Leadership by one. See Also: http://www.monumental.com/lupin/b5/b5errata.html and the current rules. | ||||||||||||||||||||||||||||||||||||||||||||||||||
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